Hello PUCLonians! I would like wish everyone a Happy and Blessed Easter! Today, we’re going on an Easterball hunt… err… Poké-egg hunt… WE’RE TALKING ABOUT POKEBALLS! If you haven’t done so already, go read The Fluff by the Fluffiest Whimsicott. I am sure she has some awesome thoughts on Pokeballs and how cool they look. Now, I will admit that I usually don’t put too much stock into the usage of Pokeballs. I usually take a more straight forward path when using Pokeballs. I use the 3 basic ones: the Poke Ball, the Great Ball and the Ultra Ball. I understand that others are capable of better catch rates in certain situations, but the hassle for each situation is hardly worth it, in my opinion. In the following article, I will discuss my favorite Pokeball designs and functions, and also comment on one that is completely worthless. All of the depictions of Pokeballs here are done by oykawoo found on Deviant Art.

Quick Ball


First off, this thing has a ballin’ design (yep, pun intended). The yellow and the blue have a really cool contrast and the X-shape going around the ball to the button is really vibrant. I want to catch a Pokemon in this thing. Unfortunately, the best way to catch a Pokemon in this ball is to throw it on the first turn. I remember a time that a lot of people would use the Quick Ball on the first turn when battling legendaries. With a catch rate of 4 on the first turn, this is a great one to use for something you want to catch quickly.

Friend Ballfriend_ball_by_oykawoo-d86asqt

This one has a pretty cool design and is super functional. This is the first time I have even given this ball any significant notice. The green, which is my favorite color, is a nice color and is accented nicely by the red and the gold. But more importantly, if a Pokemon is caught in one of these balls, its happiness/friendship jumps to 200 (with a max of 255) automatically. This can shave off lots of time on those Pokes that need to evolve via happiness/friendship, which were introduced in Gen II, like this ball. Unfortunately, this is one of Kurt’s Pokeballs, so it is only available in the Johto Regions.

Level Ball


Again, a great design for this Pokeball! It looks like it would happily house a German Pokemon, or a Victini. The way the Level Ball works is that it catches Pokemon that are significantly lower in level than your own. It can have up to an 8 times modifier is the difference is great enough! Not necessarily the best Pokeball, but a cool one, never the less.

Heavy Ball


Again, focusing primarily on design, this one is pretty sleek looking: 4 shiny blue orbs on a sea of steel grey. If a Pokemon came out of this, such as a Steelix or Cobalion, I would know the trainer meant business. Again, this is one of Kurt’s Pokeballs so, at least at this point, you will never have a Cobalion in a Heavy Ball. This ball is unique in the fact that its catch rate is dependent on how heavy the Pokemon is. Now, the weights have changed between Gen II and IV, but basically, has some effect if the Pokemon weights more than 440 pounds in Gen IV. Now, to put this in perspective, according to Bulbapedia, there about 50 non-Mega/non-Primal Pokemon that currently are in this weight range. About 17 of those are from Gen V and VI. About 11 of the ones remaining Pokemon are evolved or cannot be found in the wild, as of Gen IV. So, if you really want one of the 22 remaining Pokemon to be caught with a slight advantage, go ahead and use a Heavy Ball.

I used the last ball to illustrate how silly it can be to go out of your way for some of these balls because they would have little effect. But when it comes to uselessness, the Heavy Ball is by far not the worst offender.

Heal Ball


To be clear, I do not like this ball. Where do I even begin with this ball? The design is ok, but some could claim is reminiscent of… something I don’t want to refer to on a family Pokemon website. Now, what really gets me is that this Pokeball is basically useless. It gives no added catch bonus or anything like that, but it fully heals the Pokemon that it catches. Now, that sounds pretty cool actually. You catch a Pokemon and it is healed and ready to be used! Except, starting in Gen II, when you catch a Pokemon and your party is full, the Pokemon gets sent to the PC and regains full health. This Pokeball is only useful if you don’t have a full party. Some may argue this, but one of the first things I do when I start a game is get a full part of Pokemon. By the time the Heal Ball is accessible, all of the Pokemon you catch will be sent to the PC and healed automatically. The one thing that could redeem the Heal Ball would be if in the beginning of the game, a professor’s assistant gives you 5 heal balls to start your journey. That way, once you catch a new Pokemon, it can be healed and ready to go without rushing back to the Pokemon Center.

What Pokeballs do you think have a neat design? Which ones have you found to be particularly useful in catching Pokemon? Are there certain Pokemon you think look best in particular specialty balls? Let me know in the comments. Until next time…

Smell ya later.