Battles at Nationals: A PUCLcon Exclusive

Hello to all of the wonderful readers in the PUCL community. For my article this week, we will be exploring some of the most riveting battles I personally had at Pokemon Nationals in Indianapolis. While this may at first sound self-absorbed, I assure you that many of these battles are situations every battler should learn to be able to handle when delving into the various VGC formats. Accompanying this article will be several battle video codes. In order to watch the videos themselves, grab your 3DS and Pokemon game, and enter the codes into your VS Recorder while connected to the internet. I hope that you too will be able to experience the intense thrill of some very interesting Pokemon battles. While I lose in many of these, I won in many as well. It just turns out you learn the most from battles you lose in.

 

3AEG-WWWW-WW2A-TUUQ

This was perhaps the most annoying battle of the day. This battle truly highlights the dangers of Moody Shuckle and why said ability is banned on Smogon. In my opinion, the Moody ability wouldn’t be so fantastic if it wasn’t for the chance of sharply raising evasiveness. At a certain point, even landing a hit on the incredibly defensive Shuckle gets very difficult and frustrating. Knowing that Shuckle will Rest if you don’t immediately take care of it can also drive one’s resolve to forfeiting as I did. The man I faced who had this team was perhaps the craziest of all the people I met. While he was kind, he knew and embraced the power of Shuckle, and did not spare any hysterical laughing as he unraveled my attempts to defeat him.

swagshuckle

PXKG-WWWW-WW2A-UW3F

This battle highlights the role of some exceptional battlers in the VGC Singles metagame. I personally regret not exploiting them myself to a certain extent.

 

FVTG-WWWW-WW2A-UXZN

This battle is a narrow clash between my honed Triples team and the classic Perish Song + Shadow Tag strategy team. Several underestimated Pokemon such as Dewgong and Gothitelle make debuts in this effective strategy. While I tried to use the power of my Manectric and Aegislash to escape the Shadow Tag trap as best as I could, I ultimately failed since the opponent’s Azumarill was slower than my Pokemon. Final count was 0 v 0. Truly an intense battle.

 

The next two battles revolve around the experiences of Mr. Maximus and myself in the only VGC multi-man tourney at Nationals. Out of the 128 teams that participated, we made it to the top 8, so go PUCL! The below picture shows my awfully wild hair of the day and Mr. Maximus’ dashing smile.


Scron and Maximus

EABW-WWWW-WW2A-U2YR

In the following battle, Mr. Maximus and I face the semi-famous Youtuber/Pokemon Enthusiast Yellowbox and his partner, Scythe. While no major strategy is displayed in this battle, some great predictions on both sides were made and the bulkiness of Mega Venusaur is exhibited to great extent. If you want to know who wins this one, you’ll have to watch and see. 😉

GR3W-WWWW-WW2A-U3W5

The people we faced in this battle were some of this most hardcore players around. They meant business when it came to Pokemon, and were running a killer strategy I had never seen before. Revolving around the key player of Prankster Liepard, Dark Void would plunge the opposing team into sleep while the opposing Mega Houndoom sets up Nasty Plot before sweeping with Heat Wave in a Liepard induced Sunny Day. While both of our leads had Lum Berries, Houndoom’s Unnerve prevented their consumption until it mega evolved, leaving us mostly defenseless. While we managed to whittle them down to their last two, this team was terrifying and exhilarating to face. They later explained that they were actual afraid of us because of the possibility of leading with Klefki to set up Safeguard and Infernape with Fake Out. Too bad my Klefki had Thunder Wave instead. I’m changing it after this experience for sure. Below you can take a look at our fearsome opponents.

opponents

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