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Team of the Episode: Magnezone

Team of the Episode: Magnezone

Team of the Episode: Magnezone

Aloha, and welcome to the Pokemon of the Episode: Team Review! Our Pokemon for Episode 375 is everyone’s favorite attractive lump of metal, Magnezone!

Image result for magnezone

Credit to KoiDrake on DeviantArt

As covered on the Pokemon of the Episode this week, Magnezone isn’t something you typically build around; instead, it’s much more of a support role to remove threats for your primary win condition. Are Celesteela and Jirachi annoying your Psychic Spam? Are Scizor and Ferrothorn making your Kyurem Black have no fun? Then Magnezone is for you! In this weeks sample team, we focused on the Magnezone + Kyurem-Black pairing and continued to build around that core. Here is what we ended up with, ready for you to paste into Showdown, with analysis below!


Magnezone @ Choice Scarf  
Ability: Magnet Pull  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
– Thunderbolt  
– Flash Cannon  
– Hidden Power [Fire]  
– Volt Switch  

Kyurem-Black @ Icium Z  
Ability: Teravolt  
EVs: 252 Atk / 4 SpA / 252 Spe  
Naive Nature  
– Fusion Bolt  
– Ice Beam  
– Freeze Shock  
– Earth Power

Tapu Fini @ Leftovers  
Ability: Misty Surge  
EVs: 248 HP / 16 Def / 52 SpD / 192 Spe  
Timid Nature  
IVs: 0 Atk  
– Taunt  
– Defog  
– Moonblast  
– Nature’s Madness

Landorus-Therian @ Leftovers  
Ability: Intimidate  
EVs: 252 HP / 112 Def / 144 Spe  
Impish Nature  
– Stealth Rock  
– Earthquake  
– Hidden Power [Ice]  
– U-turn  

Magearna @ Assault Vest  
Ability: Soul-Heart  
EVs: 248 HP / 224 SpD / 36 Spe  
Sassy Nature  
– Volt Switch  
– Fleur Cannon  
– Focus Blast  
– Iron Head  

Kartana @ Choice Scarf  
Ability: Beast Boost  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
– Leaf Blade  
– Sacred Sword  
– Smart Strike  
– Knock Off  

Team Overview

To start off, we, of course, have Magnezone with the very popular Choice Scarf set. This 360 Speed allows Magnezone to outrun everything below Serperior, most notably including Kartana. Flash Cannon and Thunderbolt are for STAB support off the incredible Special Attack stat, with Thunderbolt getting good neutral hits on most Steel-types. Hidden Power Fire is specifically for Ferrothorn, Scizor, and Kartana. Do note that, if neutral, Thunderbolt does more damage than Hidden Power Fire to Steel-types! Finally, Volt Switch is a given for fast momentum.

Enter Kyurem-Black with its terrifying Icium Z set, which can clear a team very easily once the opposing resists are weakened or eliminated. The other moves round out the coverage and are very high-powered for Kyurem-B to fully abuse its 170/120 attacking stats.

Rounding out the Fantasy Core, Tapu Fini is added for taking on Heatran and Ash-Greninja reliably, as well as clearing hazards for Kyurem-B and Magearna. It also lets Kyurem-B switch into various status-inducers, like Toxapex, Rotom-W, and Toxic Heatran. Nature’s Madness was picked over Scald in original building to bother Toxapex and other general switch ins more, but Scald would probably be a better option to reliable KO Heatran. If you run Scald, toss 12 EVs into SpA to reliably 2HKO offensive Heatran!

Now we reach the solid defensive backbone of around 40% of OU: Landorus-Therian and Magearna. Bulky Landorus has incredible synergy with Magnezone because of hazard setting, a Ground-type immunity, and most importantly U-turn. A common counter to Lando-T is Celesteela, so if you manage a U-turn straight into Magnezone after you force it to switch in, you’ve just crippled their defense to let your last team member roam free (we’ll get there). Assault Vest Magearna with Volt Switch has similar synergy through forcing switches. Ferrothorn likes to switch in on Magearna hoping to absorb Fleur Cannon or Bolt/Beam coverage, so just Volt Switch out to Magnezone again! A strong Special Defensive backbone to compliment Lando-T’s physical Defense is also appreciated, and more checks to Ash-Greninja are always great. Iron Head is mainly to stop Calm Mind Clefable from using you as setup fodder but can be swapped out for more coverage if desired.

Rounding it out, Scarf Kartana is here to clean up the mess left by Kyurem-Black and various others poking holes and dismantling the defensive line. Again, Celesteela, Scizor, and Ferrothorn are some of the biggest halts to a Kartana sweep, and Magnezone clears the way for the Origami Master to start a Beast Boost snowball going. If you don’t feel the need for Knock Off, you could try the odd choice of Giga Impact to score a big emergency KO on something like a +1 Volcarona.

Threats & Final Thoughts

From testing, the biggest threats are if you allow a Fire-Type to set up. On a team with 3 Steel-types of your own, that’s a risk. The biggest culprits are Volcarona and Mega Charizard X, particularly if Tapu Fini is worn down or knocked out. However, a large part of the time you put on so much pressure with your offense that Volcarona & Co. have a hard time coming in unless they pack specific odd coverage (i.e., Giga Drain Volcarona for Fini). Just keep constantly applying pressure to the opponent and you should be able to come out on top!

All in all, Magnezone can really shine on a team like this where many things are stopped by a Steel-type or two. Psychic Spam, Flying Spam, and other such strategies are also great with it. So stop reading me and get out there with everyone’s favorite Magnet!


Don’t forget to challenge Thatch on stream if you think you have a better Magnezone idea! Till next time, catch you on the flip-flop!