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Team of the Episode: Minior

Team of the Episode: Minior

Aloha and welcome back to this week’s Team of the Episode, featuring everyone’s favorite one-trick rock, Minior!

Picture by AutobotTesla on DeviantArt

Minior is a really cool Pokemon to use, even if it only has one set that it can run effectively. Those who remember back when Shell Smash Cloyster first came out know just how terrifying one turn of setup can be, and Minior was almost designed from the ground up to be a Shell Smash sweeper. However, due to being extremely predictable, weak to common priority, and slightly lacking in power, Minior is held back from true terror. Today we dive into the RU metagame, even though Minior itself is in the PUBL tier; some of its best teammates are in the RU tier, which makes its life easier. Let’s jump in!

—————Showdown Export—————

Minior @ White Herb
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
– Shell Smash
– Acrobatics
– Earthquake
– Substitute / Stone Edge

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
– U-turn
– Outrage
– Earthquake
– Dragon Claw / Defog

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Moonblast
– Encore
– Defog / Giga Drain
– Memento / Giga Drain

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
– Meteor Mash
– Earthquake
– Stealth Rock
– Bullet Punch

Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
– Flare Blitz
– U-turn
– Darkest Lariat
– Knock Off

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
– Scald
– Recover
– Earthquake
– Toxic

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Team Analysis

Starting off, Minior is the STAR of the show with Shell Smash! That is the monstrous SwordsDefensePlotNesiaGility +2-boot-to-everything that Minior needs to run through teams. This is only made sweeter by tossing on White Herb to negate the stat drops as well as activate the bonus damage from STAB Acrobatics! Coverage moves from there include Earthquake to hit Rock-, Steel-, and Electric-types that resist Acrobatics, and either Substitute or Stone Edge, depending on if you want solid setup or more KO counts. Shields Down is incredible to prevent Pokemon from inflicting status moves on you while you attempt a setup. The goal of the rest of the team is to clear the way for Minior, or for the next Pokemon in the lineup to close the game.

Next is Flygon running the Choice Scarf set that made it famous “Back in Gen 4” (TM). The moves are all fairly standard for maximum damage and coverage. Earthquake and Outrage hit hard and are great for either weakening or revenge killing something on the field, while U-turn is for momentum and Dragon Claw is for safer cleanup than Outrage. An option is also to run Defog or Iron Tail over Dragon Claw, depending on if you have Defog somewhere else, or want to hit Fairy-types. Dragon Dance is an option, but Choice Scarf gives you immediate revenge killing power that waiting a turn of setup for could cost too much.

Our very own Whimsicott makes an appearance as an incredible partner to Minior! Whimsicott can Defog to support it, Encore a non-damaging move for Minior to come in on, Memento to ensure safe setup, and fire off Moonblasts (or Giga Drains) to start weakening the opponent. You can run Giga Drain over either Memento or Defog if you like to really hurt bulky Water-types that can ruin Minior’s day, or if you don’t like Memento.

You have a team, so you need Stealth Rock! Metagross is here to provide, while also being another battering ram into the opponent to soften them up for a Minior late-game sweep! EVs are just to maximize Speed and damage after you’ve set up your Rocks, and also gives you a (damaging) priority move in case something goes weird and you didn’t break a Focus Sash or something. With its bulk, you’re almost guaranteed Rocks too, and can also lure things in with Shuca!

Thatch made a great observation that Bronzong was a big threat to the team, so in comes everyone’s favorite VGC king, Incineroar again! I bet you’re all getting tired of this guy, but he’s adorable and so good at what he does! Fire and Dark coverage is great for stopping Steels, and slow U-turn is for more momentum! Assault Vest is to make Incineroar an incredibly bulky wall on both sides thanks to Intimidate. Darkest Lariat and Knock off bring the Dark coverage, while also removing items in the latter’s case.

Finally, Water-types needed another stop and dampening force, so Gastrodon was added to absorb those as well as a large number of Special moves. Toxic is great for whittling other walls that can stop Minior, as Thatch pointed out. Scald and Earthquake are standard coverage and more status fishing, and Recover keeps you alive for EVER!

Closing Thoughts

Overall, Minior is fun. Terrifically fun! It’s always one of the most satisfying things to get a successful Shell Smash sweep, no matter the user. Hopefully, we’ve helped you come up with your own ideas to use Minior (or even another Shell Smasher); the name of the game is 1) softening the walls, and 2) getting the sweeper in unscathed at a good moment. So get out there and try it out! Even in OU you can have some fun with it! Till next time (and hopefully with Generation 8 news), catch you on the flip-flop!