Hello, my dear PUCLonians, and welcome once again to The Fluff! The UUTC retrospective will have to wait once more, as I am still in that (and a hearty “what?” was had by all, except maybe Scron and The British Gent, who believe in the unbelievable). But last month ItzTurtlez was a total champ and gave me a topic: a team made of Pokémon whose name starts with the letter T!

And so I made an OU team that… does not have Torkoal in it. I am horribly sorry, ItzTurtlez, but Torkoal in OU suffers horribly and I did not want to do that to your favorite turtle. But I felt really bad about that, and I kept thinking: well, Torkoal cries in OU, but destroys naysayers in VGC17. And so, you get a double feature! Just keep in mind that I do NOT know how to VGC. Like, Sublime, do not read this, or your eyes might bleed.

Team 1: Tag Team Trouble

So, I pulled up Smogon’s current OU list and skipped to the letter T, and lo and behold, the best Regenerator core ever was staring me right in the face.


Tangrowth @ Assault Vest

Ability: Regenerator

EVs: 252 HP / 4 Def / 252 SpD

Relaxed Nature

– Earthquake

– Giga Drain

– Knock Off

– Sludge Bomb


Toxapex @ Black Sludge

Ability: Regenerator

EVs: 252 HP / 4 Def / 252 SpD

Bold Nature

IVs: 0 Atk

– Haze

– Scald

– Toxic Spikes / Toxic

– Recover

The items, Natures and EV spreads I used turn these two into perfectly mixed walls, which then allows you to switch them around at your leisure based on their typings. You can, of course, decide to specialize Tangrowth into an even tougher physical wall, but keep in mind that these spread assures that Scarf Tapu Lele’s Psychic in Psychic terrain is only a 3HKO (that’s what I call bulk, my dudes).

Well, it’s not Prankster Cotton Guard, but it’s something, I suppose.

You can switch moves around, too, but I like these sets for their purpose on this team (say, an Infestation Toxapex would kind of defeat the point of the Regenerator core switching continuously).

Look at you, you almost sound like you know what you’re talking about.

It’s my new philosophy, Whimsicott: watch lots of YouTube and fake it ’til you make it.

Of course, these two don’t exactly put a lot of offensive pressure on stuff, so here’s everyone go-to pink teacup of doom, again. This time I paired her with another powerhouse, because I realized their typings match up pretty well.


Tapu Lele @ Choice Scarf

Ability: Psychic Surge

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

– Psychic

– Moonblast

– Shadow Ball

– Hidden Power [Fire]


Tyranitar @ Chople Berry

Ability: Sand Stream

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

– Crunch

– Pursuit

– Stone Edge

– Ice Punch

I like my Lele fast and fashionable, and I like my T-Tar bulky and carrying a cold one in his fist. Seriously, Ice Punch Tyranitar is so much fun. Specifically, Chople Berry Ice Punch T-Tar makes Tapu Bulu cry when it tries to Superpower you. (And then you get health back from Grassy Terrain after Bulu dies. So evil. So satisfying.)

Mwahaha! Take that, you typing copycat!

Again, feel free to mod these two at your leisure, but I’d keep Pursuit on T-Tar because of how threatening Psychic types can be to Toxapex. (Just watch out that you don’t get a Moonblast to the face as you attempt this, of course.)

Now the team looks nice enough, but it has some very serious issues with Steel types. And with Ground types. And with Bug types, I suppose. So, really, only one thing made sense: the return of freaking SmogonBird! (Now in its nerfed variant.)


Talonflame @ Leftovers

Ability: Gale Wings

EVs: 252 HP / 252 Atk / 4 SpD

Jolly or Adamant Nature

– Brave Bird

– Flare Blitz

– Roost

– U-turn

This set is not exactly well-defined, but I would keep some bulk on him, because this is your answer to Scarf Kartana. I’d tell you to stick Flamethrower on there instead of Flare Blitz, but Celesteela exists, much to my chagrin, so keep that Flare Blitz and just use Roost judiciously. Brave Bird because Mega Pinsir, and also so SmogonBird can remember the good old days.

I mean, do we really need to remember them? Because they sucked. A lot.

Of course, that only works if no stinking Stealth Rocks are up, so you need a spinner:


Tsareena (F) @ Choice Scarf / Fightinium Z

Ability: Queenly Majesty

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

– Rapid Spin

– Trop Kick

– High Jump Kick

– U-turn

(I’d have picked Torkoal, but Ground, Rock and Water types already make this team a bit uneasy as it is.) So, Tsareena wanted to be as fashionable as Lele with that Scarf, but I am not entirely sure it’s needed. In fact, given that Ice and Rock types are a bit of a bother for us, All Out Pummeling from High Jump Kick might be a ton of fun to keep in your back pocket. Just keep an eye out for Ghost types, for the obvious reasons (that goes double if you’re Scarfed). I suppose you could also use Bloom Doom for bulky Waters, if you prefer.

Bloom Doom is prettier, so you should definitely go with that.

I used my tried and true method of determining whether this team is usable by having exactly one battle on Showdown and I won, so it passed this most rigorous test. Yay! Let’s move on to more trecherous waters.

Team 2: Teenage Trickrooming Terrain Turtles

So, since I know very little of VGC (except that Aaron Zheng is smart and adorable and aDrive is apparently a hidden genius), I 100% stole took most of these sets from Bless them, especially for having sets for stuff like Trevenant.


Torkoal @ Choice Specs

Ability: Drought

Level: 50

EVs: 116 HP / 252 SpA / 140 SpD

Quiet Nature

IVs: 0 Atk / 0 Spe

– Eruption

– Heat Wave

– Overheat/Flamethrower

– Solar Beam

Our star turtle is finally here! This Torkoal apparently has good chances to survive some important attacks and good chances to score some important KOs. I’ll trust Trainer Tower’s math and just give this to you as they made it. Three Fire moves may seem strange, but they all serve different purposes: Eruption is for when you’re at full HP, heat Wave has a chance to burn, and all that. I’d personally take Flamethrower over Overheat any day as a) you’re not choiced into hitting your partner, and b) Wide Guard doesn’t make you cry.

Since Lilligant isn’t called Tilligant, we can’t use the Chlorophyll After You trick, so we need, well, a more classic trick called Trick Room.

Can I use it? Can I? Can I?

I mean, you can, but your name only ends in T. Guess who the only T-named Pokémon who learns Trick Room is?


Trevenant @ Sitrus Berry

Ability: Harvest

Level: 50

EVs: 252 HP / 4 Atk / 76 Def / 172 SpD

Brave Nature

IVs: 0 Spe

– Horn Leech

– Will-O-Wisp

– Leech Seed

– Trick Room

Trainer Tower’s EVs are centered about surviving hits, possibly in a way that activates the Sitrus Berry. You don’t have Protect here, so be careful how you use this little spooky tree. (I suppose you could slash Protect next to Will-O-Wisp, but I trust these folks with their sets.) This guy would really like to be working in Grassy Terrain, I think, and all the Tapus start with T, so…


Tapu Bulu @ Miracle Seed

Ability: Grassy Surge

Level: 50

EVs: 244 HP / 116 Atk / 140 Def / 4 SpD / 4 Spe

Adamant Nature

– Wood Hammer

– Horn Leech

– Substitute/Disable/Superpower

– Protect

This is the set from Trainer Tower. It’s not made for Trick Room, but one thing Aaron Zheng has taught me about VGC is that you can’t be, pardon the pun, a one-trick pony, and having Pokémon of varying Speed tiers on the team can be beneficial. I’ve seen Tapu Bulu running Grassium Z rather successfully, so I think that’s a fun option?

No, it’s not. You run Tapu Bulu so I can use a Z move!

Again, Whimsicott, wrong team. Now we have two Grass types, so there’s plenty of Pokémon that threaten us, Flying types most of all. And I have a little cheeky answer to them, courtesy of aDrive:


Togedemaru @ Air Balloon

Ability: Lightning Rod

Level: 50

EVs: 252 HP / 4 Atk / 252 Spe

Jolly Nature

– Fake Out

– Spiky Shield

– Zing Zap

– Encore

Fake Out can help Trevenant set up the Trick Room. The third move on aDrive’s set was Nuzzle, but with the nerf to Paralysis that status is not as beneficial to a very slow team as it once was. Togedemaru can be your fast Pokémon if you need one, I guess (see Aaron’s philosophy above).

Not as fast as me, but I get it, I’m on the bench this time.

At this point, the team does not like opposing Fire types much, and Ground or Rock types might be a problem. Enter another Tapu:


Tapu Fini @ Leftovers

Ability: Misty Surge

Level: 50

EVs: 252 HP / 44 Def / 196 SpA / 4 SpD / 12 Spe

Calm Nature

IVs: 0 Atk

– Muddy Water

– Moonblast

– Calm Mind

– Protect

A nice, classic bulky Tapu Fini seems like a good choice here. If you don’t take an unprotected Z move to the face, Fini should help take care of Garchomp and Gigalith and a few other threats. Togedemaru can catch single-target electric attacks for Fini, which is very nice.

Mmmh, Misty Terrain. I love it.

Now, we are running out of team space, but also of Pokémon with names starting with T in the Alola Pokédex, and our coverage in certain areas just plain sucks. I looked for something else that might appreciate the Sun/Trick Room combination, and what I found is my absolute least favorite Gen VII Pokémon… but guess what, it’s a turtle!


Turtonator @ Firium Z

Ability: Shell Armor

Level: 50

EVs: 252 HP / 252 SpA / 4 SpD

Quiet Nature

IVs: 0 Atk

– Fire Blast

– Draco Meteor

– Focus Blast

– Wide Guard

This set is completely my own, and as such, I imagine, ridiculously bad (on top of Turtonator being ridiculously bad, of course). But Turtonator is really slow, so perfect in Trick Room, a Fire type, so it benefits from the Sun, and it gets Wide Guard! And a series of uneliable/unrepeatable nukes, so I stuck the Firium Z there just for funsies (its Special Attack is nothing to write home about, after all, so we must maximize the nuke factor in any way we can).

I can’t believe you put this thing on a team. Kudos for branching out, I guess?

Oh, Whimsicott, it cost me. Like, I considered Cranky Bird Who Wants You Off Its Lawn (a.k.a. Toucannon) before this, but… it was even worse.

I did win the one battle I tried with this on Showdown, but I think only because my opponent misplayed on a crucial turn, so make of that what you will. Anyway, Team VGC Turtlez! Yay?

Let me know in the comments if you’d like me to make more crazy themed teams, or if there’s any other topic you might like to read my opinion on… and if you use one of these teams, let me know how it went!

Until next time,

The Fluffiest Whimsicott